![]() ![]() Render Time: 4 Minutes and 54.67 Seconds. The "Distance" value of the "Bump Node" controls how deep or heigh the visual unevenness of the surface appears to be and the "Strength" setting deterines how strongly this effect is blended into the surface shading.Īnd the rendering (without a "Glossy Node"): Plugging the "Bump Node" directly into the "Material Output Node" doesn't work. (What conversion is this compared to the "RGB to BW Node"?) (.)īlender obviously does the correct conversion when plugging in a "Color Value" from a "Texture Node" directly into the "Height Socket". Scalar value giving the height offset from the surface at the shading point this is where you plug in textures. The best solution would certainly be to use a "Bump Node" and plug it into the "Shader Nodes" as the "Blender Manual" shows it here: I just added the "Separate RGB Nodes" just to show that I want to put a single value into the "Multiply Node" although Blender would do that same conversion in the case of a greyscale value as color input. ![]() Spikeyxxx It's essentially the same what did at the end of this lesson when he placed a "Math Node" between the "Bump Texture" and the "Displacement Socket" of the "Material Output Node" in order to reduce the bump effect:
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